Guilty Gear Developer Acquires Legal rights for Double Dragon, Super Dodge Ball, River City Ransom

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Guilty Gear Developer Acquires Legal rights for Double Dragon, Super Dodge Ball, River City Ransom

Arc System Works acquires the intangible property legal rights for a number of franchises, for example Double Dragon and River City Ransom.

Arc System Works, the designers behind the Guilty Gear and BlazBlue fighting game series, introduced today they have acquired “all intangible property legal rights” of game titles through the now defunct Technos Japan Corporation from Million Co, Limited. A few of the game titles being moved to Arc System Works range from the Double Dragon and Kunio-Kun series. You might recognize a few of the early Kunio-Kun games by their localized versions for that NES, for example River City Ransom and Super Dodge Ball.

What exactly are Intangible Property Legal rights?

Simply put, intangible property legal rights include all possession of the property apart from bodily (or tangible) property. Including possession of items like copyrights, trademarks, and patents.

Which means that effective June first 2015, Arc System Works has full legal rights to Technos Japan Corporation’s intellectual qualities. They are able to begin creating new games which include the figures, configurations, and other things is connected using their IPs.

What exactly are they going related to individuals legal rights?

There is no plans presently going ahead, however it means we’re able to start to see Double Dragon’s Billy and Jimmy mixing up with Sol Badguy and Ky Kiske within the next Guilty Gear game or even the next Super Dodge Ball title might occur within the BlazBlue continuity.

Okay, I am totally just making stuff up here, but I am just excited at the possibilities of obtaining a Super Dodge Pastime using the artistic type of Guilty Gear Xrd.

2 Comments

  1. Frogacuda

    August 3, 2016 at 9:02 am

    This article strikes me as somewhat naive. When dealing with retail, and even online retail, there are contracts and ship commits that have to be fulfilled, and these may have been negotiated well before Oculus was aware to what extent they’d be affected by component shortage, and perhaps even before they were aware of the preorder demand. It doesn’t makes se1e to burn valuable retail partne1hips that are so critical for a new medium like this — especially when they’re offering in-store demos.nOculus is well aware of how this impacts their pre-order custome1, and their decision to honor preorder benefits for those who decide to go the retail route is a se1ible compromise to a difficult situation.

  2. _SaviOr

    August 5, 2016 at 9:02 am

    If they at all cared for PC gaming, they wouldn’t release the new Tomb Raider exlusively for XBox.

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